LEARNING UNITY 2D GAME DEVELOPMENT BY EXAMPLE EBOOK DOWNLOAD

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Create your own line of successful 2D games with Unity! Learning Unity 2D Game Development by Example Book Cover Print + eBook. Editorial Reviews. About the Author. Venita Pereira. Venita Pereira is hugely passionate about Download it once and read it on your Kindle device, PC, phones or tablets. Kindle Store; ›; Kindle eBooks; ›; Computers & Technology. Learning Unity 2D Game Development by Example Free Books Download PDF / Free Books Online / Free eBook Download PDF / Free eBook Download PDF.

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Example code is given for controlling a 2D character, printing output to your computer screen and destroying an enemy. The next four chapters go into detail on how to create 4 different sorts of 2D games. The games types are: A website location is listed where you can download the graphics for all the projects listed.

The roguelike game chapter explains how to break up a spritesheet into its various sprites and then how to animate them. Randomly spawning enemies, programming your character to shoot an object and destroying objects are all part of this lesson. The classic arcade game demonstrated is the one where you move your character along the bottom of the screen and random objects spawn from the top and drop down for you to try and catch.

The chapter explains 3 common game mechanics: The chapter goes on to explain how display all of these on a HUD screen. The endless runner chapter mostly discusses how to make a ninja character appear to be running endlessly.

This is done by explaining how to create parallax scrolling in Unity. The physics game chapter explains how to create a game using the Box2D physics engine that Unity provides. The example game provided involves shooting a cannon and having it knockdown planks on top of boxes. Scripts to do this are explained and how to extend the game is discussed.

The last chapter describes how to polish all the example games by adding audio, more cameras, multiplayer, and the ability to save and load.

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Then details are provided on how to deploy the game to the web. The book ends with a list of online resources where you can find more information on Unity. Overall, I liked the book and enjoyed learning the ins-an-outs of programming and implementing the various sample game types.

If you are new to Unity and especially if you are new to Unity 2D then I can easily recommend this book. Here is the link for the book http: Nov 14, Nathalie rated it really liked it. This book is indeed really for beginners. The first part of the book is rather theoric. Step by step it goes along on how to create your game elements player, enemies, etc in Unity, and code the game logic. What is great is that you get here a lot of information, enough to be able to develop a lot of games for yourself that you might have in mind.

There is also a small introduction to physics and Box2D. The examples are really good, and cover a lot of aspects fundamental to 2D small games. There are few hints here and there, but the subject is not really covered. It could have gone further also about deployment, and what it involves depending on targeted platforms. If you are a real beginner I think you will get a lot of informations on the 2D game dev process, and Unity, with a really practical approach.

I would have preferred more advice about mobile development and resolution strategies instead. If you are already a developer with 2D game development experience but want to learn how to develop with Unity, all the chapters and parts about Unity itself and the examples will be very useful and it is a very good introduction to Unity2D and you will just skip the other parts.

Oct 07, Marc-anthony Taylor rated it it was amazing Shelves: This book really is for beginners though so if you have a wee bit of background in Unity this might not be the book for you. I, however, had no idea how to use Unity. In fact I really dislike using GUIs to build things, mainly because I am crap at it I have absolutely no visual competence when it comes to making things look good. So this was the perfect book for me.

The first five chapters lead us through the very basics: The next set of four chapters allow us to work through some examples in the form of mini-games: The physics part was a good introduction to physics in games and I think I might have preferred to tackle that first.

I had the most trouble with the endless runner, no matter what I do I can't animate the background properly.

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I told you I suck at visuals! The only criticism I have is that the explanation of the code was at times repetitive, this was why the code took up so much space.

Maybe it's just because I am already familiar with coding but it seemed a little jarring to me. The final chapter has another mini-project, this one a platformer with 2 levels. The concepts found throughout the book are all implemented here but we are also introduced to several new ones: Jonathan Bishop. Asphalt 8: Airborne - Strategy Guide.

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Learn Unity for 2D Game Development

Continue shopping Checkout Continue shopping. Chi ama i libri sceglie Kobo e inMondadori. Choose Store. Or, get it for Kobo Super Points! Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

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No, cancel Yes, report it Thanks! You've successfully reported this review. We appreciate your feedback. OK, close. Write your review. August 25, Imprint: Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http: If you purchased this book elsewhere, you can visit http: Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more. Start Free Trial No credit card required. View table of contents. Start reading. Book Description Create your own line of successful 2D games with Unity!